Index

Compositions Provided by SynVisum (Animation Artificial)


No Signal (Animation)



Noise after TV broadcast stop (so called "sand storm").

[Size] is pixel size.
[Sharp] for high contrast (binary image).


Digital Clock (Animation)



Generates digital clock.
(This composition requires Mac OSX 10.6 or later)

[Mode] specifies display format.



[Scale] is speed of time elapse.
[1] for real time.
[0] for stop.
Negative for reverse.

If a time is specified in [Set], when a scene is triggered (also when a Mix Fader is raised from minimum), time is set as specified.
Specify hours, minutes and seconds separating with colon (:).
Fraction of second can be specified by decimal.
Leave blank to continue elapse.

If a time is specified in [Stop], stops at the time.
To release stopped state, following actions can be used.
[Size] is letter size.

Letter image can be specified by [Image].
Use an image consisting of twelve fixed-width letters (0 to 9, decimal point (period), separator (colon)).
(to use [Font], remove image (select [none] for [Image]) and filters)

Example image (click to download large image)



Space Flight (Animation)



Generates flight in space.
Displays specified image (such as asteroid) moving back or forth.
[Extent] is spatial distribution.
If small, looks like tube.
[Rotation] is round per second of each image.
[Variation] randomizes rotating speed or tilt of each image.
(In case of no [Variation], all images rotate at the same speed, but phase.
To force all images same phase, rotate source image itself)


Fire Works (Animation)



Generates fire works (skyrocket).
[Size] specifies size of a work in [Gou] (Japanese tradition).
[Star Size] changes size of exploded particles.
[Distance] is from shooting point to viewer (in meter).
[Position] is horizontal position of a shooting point (in meter).
When a scene is triggered, a work is shot.
However, if a previous work has been shot and not completed yet, not shot.
When the Mix Fader is raised from minimum, always shot.
If [Repeat], repeats shooting automatically.


Fire Works Show (Animation)



Generates fire works (skyrocket) continuously.
Shoots works with randomly selected type and size.
[Distance] is from shooting point to viewer (in meter).
(width of shooting area is set to 400 meter)
[Scale] is the largest size of works in [Gou] (Japanese tradition).
[Star Size] changes size of exploded particles.


End Roll (Animation)



Scrolls text.
If [Align] is set to Left/Center/Right, horizontal text is scrolled up or down.
If [Align] is set to Top/Middle/Bottom, vertical text is scrolled left or right.
The norm of [Line Feed] is [1.0].
[Speed] is advance per second (a width of a screen correspond to [2.0]).
If [Line] is specified with a number when a scene is triggered (also when a Mix Fader is raised from minimum), starts scrolling from that line.
The top of the first line is [0].
Because scroll starts from a top of a specified line, for reverse scroll (negative [Speed]), specify next line number.
[Loop] repeats scrolling.
When a scene is triggered with [Line] specified in the scene, scroll is started from that line even if scroll is going on already.
To continue scrolling, leave [Line] blank (unspecified) and save to scenes.

If Scene Memory is used, leave [Line] blank (unspecified) in all but scenes that starts scrolling.
If [Wrap], long lines that exceeds screen width are broken automatically.
In this case, [Line] counts broken lines, and this may differ from original text.


Scrolling Text (Animation)



Scrolls text left or right.
[Speed] is advance per second (a width of a screen correspond to [2.0]).
At line breaks, whole display screen is left blank.
(multiple empty lines are gathered into one line break)
If [Line] is specified with a number when a scene is triggered (also when a Mix Fader is raised from minimum), starts scrolling from that line.
The top of the first line is [0].
Because scroll starts from a top of a specified line, for reverse scroll (negative [Speed]), specify next line number.
[Loop] repeats scrolling.
When a scene is triggered with [Line] specified in the scene, scroll is started from that line even if scroll is going on already.
To continue scrolling, leave [Line] blank (unspecified) and save to scenes.

If Scene Memory is used, leave [Line] blank (unspecified) in all but scenes that starts scrolling.


Letter Image (Animation)



Shows letters as image.
The norm of [Line Feed] is [1.0].
If [Align] is set to Top/Middle/Bottom, text is written vertically.