Scene Memory

Scene Memory enables console settings reproduced later.
Each scene records: Each scene can be triggered manually, or automatically at specified time.

Note that order and use of compositions are fixed.
Scene Memory does not record such state.

Adding a Scene
To add a new scene, select a menu command [Save New Scene] from Scene menu, or press [Scene] button in the Controller section.

If a composition is added after some scenes have been saved, state of newly added composition's parameters are not recorded immediately.
If there is a missing record of a parameter state in a scene when it is triggered, a current state of a parameter is recorded to a scene.

Selecting Multiple Scenes
To select multiple scenes, click any space in a scene.
Clicking a scene while holding down [shift] key makes contiguous block.
Clicking a scene while holding down [Ctrl] key (Windows) / [command] key (Mac) select or unselect each scene independently.
In other cases, new selection is made.

Arranging Scenes
To change order of scenes, click any space in scenes and drag/drop them.
To duplicate scenes, move scenes while holding down [Ctrl] key (Windows) / [option] key (Mac).
If order of scenes is changed, their Trigger Time is adjusted automatically to keep consistency.

Deleting Scenes
To delete scenes, select scenes then select a menu command [Delete] from [Edit] menu.

Trigger Button
Triggers a scene manually.
Double-clicking a button causes the Controller to start playback from a scene's Trigger Time (only in [Self] mode).

Trigger Time
A time at which a scene is triggered automatically.

Scene Name
Arbitrary name for a scene.

Fade Time
A time length elapse until console setting becomes recorded state.
In this period, continuous parameters (fractional value and color) changes gradually.
Other type parameters (integer value, text, file) changes immediately.

If checked, when Trigger Time of a scene is changed, following (below on display) scenes are also changed with same difference.
If changed to earlier time, the scene may become earlier than preceding scenes.
In such case, preceding scenes are also changed to earlier time to keep order.

Triggering Scenes by Keyboard
Pressing a Trigger Button for more than 0.5 second, popup menu will appear.
It enables to assign a scene a key, which causes the Controller to start playback from a scene's Trigger Time (only in [Self] mode).
The Controller stops automatically when playback time reaches to immediately before any scene's Trigger Time if a scene is assigned any key.

Note that [Numeric] and [Alphabet] keys respond only when the Console window or corresponding Monitor window is front most (active).
(and there is no keyboard input activity)

Function keys respond always, even if SynVisum is in background (inactive).
It is important to test usability of key, because there may be unusable key, which is already used by system or other applications.

When a scene list has keyboard focus (enclosed by hilite), adjacent scenes can be triggered by up/down arrow key.
A green indicator line is shown below a triggered scene.
Pressing an up arrow key [↑] triggers a scene 2nd above, then playback position becomes immediately above.
Pressing a down arrow key [↓] triggers a scene immediately below.