Changing each parameter of compositions automatically, animation effect can be created, even with static filter.

To use animator, click parameter name.
(right side half will respond to click)

In the example below, a [LFO] animator is used for [Width] parameter.

Except that animator does not process image, it is treated almost same as normal composition (filter).
It is recorded to scene memory, and it can be assigned external control.
Parameters of animator are also can be set other animator.

Parameters with animator set are prevented from manual operation, scene memory and external control.
However, it can be operated normally while its animator is bypassed.
(Bypass setting of animator is also recorded in scene memory just like image filters)

To remove an animator, make it selected by clicking its blank area, then choose a [Delete] command from a [Edit] menu.

An animator can be moved to other parameter.
In addition, it is duplicated if [Ctrl] key (Windows) / [option] key (Mac) is held down while moved.

Animators for numerical parameter

Appropriate for cyclic parameter.
Cyclic parameter represents same state for different value periodically, such as rotating angle or phase.

[Speed] is round per second.
If [Stop] is blank, continue rounding.
If [Stop] is specified, stop rounding when it reaches to specified value.
If [Speed] becomes [0], stop immediately and set to specified position.
[Hi] and [Low] specifies cycle.
(If left blank, last specified value is used)
For example, for angle parameter in degree, set them [360] and [0] respectively.
(some parameters may require [180] and [-180] respectively due to their value range)

Low frequency oscillator.

[Speed] is frequency (cycles per second).
[Center] is neutral value.
[Swing] is amplitude.
(generated range is [Center] ± [Swing])
[Duty] is duty ratio.
(ratio of front half wave)

[Irregular] varies amplitude randomly, but changes value continuously.
[Random] changes value discontinuously.

Almost identical with "LFO", except phase can be set.

If "Phase" is specified with a valid number when a scene is triggered (also when a Mix Fader is raised from minimum), starts LFO from that phase.
"Phase" is cyclic between 0 and 1.
For example, multiple LFOs can be set to specific state.

One Shot
Start operating when a scene is triggered (also when a Mix Fader is raised from minimum).
This is an one-way version of [Round Trip] described below.

Round Trip
Start operating when a scene is triggered (also when a Mix Fader is raised from minimum).
Changes from [Start] to [End], then back to [Start] value.
(similar behavior to Floating (Other Filter))

The greater [Accel], the faster while changing.
([1.0] for uniform (linear) change)
[Time] is changing time (in second).
[Stay] is time for staying at [End] (in second).

If these settings are left blank (unspecified), the last specified value is used instead.
However, if [Start] is blank, special functionalities take place.

[Mode] is a combination of following 3 behaviors.

If numerical animator is used for string parameter, only integer portion is used.

Animator for string parameter

Line Break
Breaks string into lines
(similar behavior to Scrolling Text (Animation))

If [Line] is specified with a number when a scene is triggered (also when a Mix Fader is raised from minimum), starts line breaking from that line.
The top of the first line is [0].
Because scroll starts from a top of a specified line, for reverse direction (negative [Speed]), specify next line number.

If [Line], [Speed] specifies lines per second.
(same duration for all lines, regardless number of characters in each line)
If [Character], [Speed] specifies characters per second.
(duration varies pre line, depending on number of characters in each line)

If [Once], stops line breaking when reaches at last line (or first line).
If [Loop], repeat line breaking from the (last specified) line, when reaches at last line (or first line).
If {Random], picks any line randomly.

When a scene is triggered with [Line] specified in the scene, line breaking is started from that line even if line breaking is going on already.
To continue line breaking, leave [Line] blank (unspecified) and save to scenes.

If Scene Memory is used, leave [Line] blank (unspecified) in all but scenes that starts line breaking from specific line.

It also can be used for numerical parameter.
Applicable as a simple sequencer.

Animator for color parameter

Changes color using other animators per components.